Why have a map if you cant teleport? Especially when the loading between locations seemed to get longer and longer as game progresses. And most especially since the player has to go back and forth all over the map sooooo much! HO scenes were very basic...not bad, but not exciting.
So. Much. Talking. For me, that really began to wear thin. I hated to do it, since a lot of the games effort was put into storyline, but I ended up skipping a bit of the dialogue. Just...so. much. talking.
Some of the puzzles in the bonus chapter I could not complete because it was too tedious trying to get the game to read my touch and move puzzle pieces.
As in a lot of these games, discovered items are placed in strange areas...but in this game, the locations seemed overly absurd. Example, off the top of my head...a fish in a mailbox. Or, say, a piece of a wardrobe lock in a home being found in a wine vat on a mountain top by a crumbled bridge. And there were even more eye-rolling , groan-inducing things than that throughout the game. Especially when you cant teleport, and you realize the lock piece you just found hidden in a statue was only one of MANY pieces needed for that particular lock...and that the game will have you walking back and forth and back and forth and back and forth between all the long loading locations...until, finally, you have all the pieces and can open that freaking lock...only to retrieve one of two keys to a drawer thats a mere 10 loading screens away.